Embark on a journey as a memory-lost hero, summoned from another world by a perplexed king. With the power of a crystal, regain memories while aiding villagers through tasks. Uncover a tale of your brave battles, a dragon's intrigue, and a world torn by war. Explore, interact, and restore your past to unlock hidden truths. Venture through a charming realm filled with quests, unique powers, and heartwarming encounters, as you strive to find your way home.

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The game idea is fun, but I think it could be executed better. From what I saw, it seems like enemies only spawn at a certain place. I would change it to some sort of wave system, and have more enemies spawn from all around. Don't take that as a must-do thing, because it's your game. Only you know exactly what you want. I can say, I was a bit confused on how this fit the theme.

Indeed, you're right. Implementing a wave system could have offered a distinct gameplay experience. However, in designing my game, my aim was to create a chilling and cute environment. A place where players could interact with fellow citizens, delve into their own story, and explore the world around them. For this particular game, I aimed to offer an experience that isn't solely focused on constant combat and surviving waves. Thank you for your valuable input – it's essential to strike a balance that aligns with the desired gameplay and atmosphere.

Again Thanks for Your feedback 😊